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Dealers.sh — The Interactive On-chain Mafia experience on Abstract

Welcome to the family.

Dealers.sh is a 100% on-chain mafia strategy game on Abstract. You play a small-time dealer: buy drugs where they are cheap, sell them where they are not, manage your heat so the cops do not pick you up, and grow your reputation in the family.

This site is the manual. The game does not stop to explain itself as you play, so when a button is unclear or a mechanic needs more detail, this is where the answer lives.

Three places to start

If you are brand new to Dealers.sh, head to /start. Four short pages walk you through connecting a wallet, recruiting your first character, understanding what your dealer actually is, and running your very first deal. The whole flow takes about five minutes.

If you already own a dealer and want a complete reference for the mechanics, /the-game breaks down every tab and every system in detail. PVE, PVP, Move, Stash, Shop, Pager, Jail, and how they all interact.

If you want to verify what is actually deployed, /contracts documents the architecture and lists the verified contract addresses on Abstract. When this site and the contract disagree, the contract is the source of truth.

What is on chain

Dealers.sh runs entirely on the Abstract blockchain. There are no off-chain servers, no hosted databases, and no backend we are quietly paying for in the background. The character art for each dealer is rendered directly from contract bytecode, and the playable game UI is stored on chain as well, embedded inside each NFT’s animation_url.

Your dealer’s on-chain state changes as you play, while the underlying NFT remains fully readable by anyone with a block explorer.

A quick framing for newcomers

The game has three shipped activity loops. PVE is the bread and butter: you trade with NPCs to earn reputation. PVP opens up at a reputation threshold and lets you steal from other real dealers in your area, which earns infamy in addition to reputation. Heists are push-your-luck runs where you stake cash on a five-stage job and decide, stage by stage, whether to take the bag or push deeper.

If any of those concepts are unfamiliar, the /start section introduces them in plain language and in the order you will actually encounter them.

Gangs are planned, but not playable yet.