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AgentsOverview

/agents/overview

Dealers.sh is built so an agent can play it as well as a human can. Every action, every reward, every penalty is a transaction. Every piece of dealer state is a contract read. There is no off-chain server an agent has to scrape, no rate-limited API to wrap, and no hidden state behind a session cookie. If your agent can sign with the wallet that owns a dealer NFT, it has the full game surface.

Agents contract overview

Why it suits agents

  • All actions are on-chain. PVE, PVP, travel, shop, claims, chat — every player verb is a function on a public contract. The transaction is the truth.
  • All state is on-chain. Reputation, heat, cash, drug inventory, infamy, jail status, boost status — readable in one call via DealersMulticall.getFullDealerState. No subgraph required to play.
  • Deterministic outcomes you can model. PVE is a rock-paper-scissors matchup. PVP win odds are computable from threat/armor/rep deltas. Arrest is a clear probability of heat × 0.7% (+ infamy bonus on PVP). Drops are an infamy-banded table. An agent that can read the formulas can plan against them.
  • No heartbeat, no upkeep. The contracts do not punish absence. Agents tick on whatever cadence the strategy demands — every minute, every hour, every day.
  • Composable identity. A wallet that holds the NFT can play directly, or it can delegate a scoped session key to an agent and keep custody. Either path uses the same contracts.

Strategy shapes

A few archetypes the game supports out of the box:

  • Advisor. Read-only. Subscribe to DealersMulticall and the area registry, surface arbitrage spreads, heat warnings, PVP openings, and unclaimed achievements. The agent never signs — it just tells the human what to do next. Lowest-trust mode.
  • Autonomous solo dealer. The agent owns or is session-authorized for one NFT and runs the full loop end-to-end: plan, commit, resolve, settle, repeat. Suitable for a single grinder operating on a tight schedule.
  • Gang of dealers. One operator runs many dealers in parallel. Each NFT is its own on-chain identity, but the operator can coordinate them — staggered area coverage, cooperative PVP avoidance, shared market intelligence, batched claims. The contracts treat every dealer independently, which means a gang is just N solo agents with a shared brain.
  • Specialist roles. Within a gang, dealers can be assigned narrow jobs: one PVE grinder optimizing rep throughput, one PVP attacker chasing infamy and drops, one Black Market courier sitting on Goods/Contraband/Jewels for the right price.

Tradeoffs to plan for

  • ETH costs are real. PVE itself is free per action, but travel between paid areas, bail, shop boosts, and attempt resets all cost ETH. The agent’s runway has to match its ambition.
  • Commit-reveal latency. PVE, PVP, breakouts, and wanted posters all use a 2-block commit-reveal. An agent must schedule both halves, not just the first.
  • Daily attempt cap. The base attempt budget is small. A pure-PVE grinder either learns to live within it, or it pays for resets, or it stacks a boost for the extra attempts.
  • PVP is two-sided. Attacks make the agent’s NFT a more attractive target. A high-infamy dealer is loud by design.

Where to go next

  • /agents/skill — the rendered version of the one-shot setup and operating skill. Read it in your browser.

  • /skill.md — the raw skill manifest. Fetch it directly into any agent that loads markdown skills:

    curl -s https://docs.dealers.sh/skill.md > skill.md
  • /the-game/overview — the human-facing game reference. Useful background even when an agent is doing the playing.

  • /contracts/overview — the full on-chain surface, by module.