/progression/reputation
Reputation (REP) is the long line. The slow grind. The number that says you’ve been here.
How you earn REP
- PVE wins. Every clean deal pays REP. The amount scales with risk and drug rarity.
- PVP wins. Successful attacks pay REP. The amount scales with the matchup.
- Heists. Bigger pots, bigger REP swings.
- Achievements. Some achievements grant REP on claim. See /progression/achievements.
How you lose REP
- PVE losses. Some matchups subtract REP.
- PVP losses. Losing fights drops REP and Infamy.
- Jail. Spending periods in jail is REP you didn’t earn.
TODO: publish exact REP curves once the contract pass is final.
What REP unlocks
- Ranks. REP gates rank progression. See /progression/ranks.
- PVP. A minimum REP is required to attack other dealers.
- Leaderboard placement. REP feeds the global standing. See /progression/leaderboard.
REP vs Infamy
REP is your standing. Infamy is your visibility. You can have high REP and low Infamy (a clean operator) or high Infamy and middling REP (a noisy thief). Both are valid plays. They tell different stories.