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Game πŸ›οΈ Shop

/the-game/shop

The πŸ›οΈ tab is where you spend ETH to give your dealer an edge. The shop has three product lines: four tiers of time-limited boost, a $CASH restock, and an attempt reset. Nothing in the shop costs in-game cash β€” every button settles msg.value in ETH at purchase.

The shop is optional. See /the-game/overview for the free-play framing β€” short version: boosts change pace, not outcomes.

The four boost tiers

A boost is a single active modifier that runs for a fixed window. It changes four things at once: how much cash and drugs you pull per win, how much rep you earn per win, your daily attempt cap, and (on the top two tiers) whether area travel is free.

TierPriceDurationDrug & CashRepAttemptsFree travel
πŸ§ƒ Grinder0.0025 ETH3 days1.10Γ—1.10Γ—5 β†’ 7β€”
πŸ’Ž Hustler0.005 ETH7 days1.15Γ—1.15Γ—5 β†’ 8β€”
πŸ‘‘ Kingpin0.01 ETH14 days1.20Γ—1.25Γ—5 β†’ 11βœ“
🌹 Godfather0.023 ETH30 days1.25Γ—1.35Γ—5 β†’ 12βœ“

A boost does not change win odds. It does not improve your PVE matchups, your PVP win chance, or your arrest roll. It scales the size of the rewards when you do win, and it gives you more attempts to play with. Plan accordingly.

Upgrading an active boost

You can only switch from an active boost to a strictly more expensive tier. Lower tiers and same tiers are disabled while a boost is running. The new tier overwrites the old one β€” its full duration starts fresh from the moment of purchase, and the remaining time on the previous boost is lost. With no active boost, any tier is buyable.

Restock

Below the boost cards, RESTOCK tops up your $CASH balance by 100 $CASH for 0.001 ETH. The button is only available when your cash sits below the restock threshold of 10 $CASH β€” if you have plenty of working capital, it disables itself.

Reset attempts

The last card, RESET ATTEMPTS, refills your daily attempt counter back to the max for 0.001 ETH. The button is only enabled when your attempts have hit zero. Use it when you are mid-run, the next deal is worth more than the reset fee, and waiting for the daily timer would cost more than it saves.

When to buy

Boosts are sized for the workload you actually intend to do. Grinder is the cheapest test of the system and lasts long enough for a weekend. Hustler covers a normal week. Kingpin and Godfather only make sense if you are going to play often enough across two to four weeks that the per-day cost compares favourably to your expected earnings. The drug/cash multiplier is the headline number β€” at 1.25Γ— on Godfather, every win pays more than twice what it would unboosted. The rep multiplier is smaller because the rank ladder is meant to take time even with help.