/the-game/deal
The 🤝 tab. This is where you make money.
The actions
On the streets, you get three choices:
- BUY. Purchase a drug at the local price. Costs cash, costs an attempt.
- SELL. Offload from your stash at the local price. Earns cash, costs an attempt.
- CLEAR HEAT. Only available when your heat is above 0. Spend cash to drop a level.
If you’re in a Safe House, the streets are off. Move out first. If you’re at the Black Market, you get the BM menu instead of the streets menu. If you’re in Jail, neither. Pay bail or breakout, see /the-game/jail.
The flow
A buy or sell walks through four screens:
- Choose action. BUY or SELL.
- Choose drug. What’s available depends on your area. See /the-game/drugs-and-areas.
- Choose amount. Quick presets, or a custom number.
- Choose strategy. The wrinkle. Each strategy resolves differently against the NPC. Read the chat log on the way out.
The result rolls on chain.
Strategies, briefly
The strategy step is loosely rock-paper-scissors. The NPC plays one approach. You play another. Heat, REP, and cash all move based on the matchup.
We will not publish the full matrix. Half the game is learning it. The chat log after each deal tells you what happened. Pay attention to it and the matchups become legible.
Attempts
Each buy or sell costs an attempt. The badge looks like ⚡️ 4/10. Attempts refill on a timer. If you run out:
- Wait for the daily reset.
- Buy a reset from the /the-game/shop.
Heat and CLEAR HEAT
Heat rises with deals. Heat at 5 = jail. CLEAR HEAT lets you spend cash to drop a level instead of getting picked up.
Sometimes it’s worth it. Sometimes you’d rather take the risk and use the cash for stash. That’s the call.
The Black Market
When your current area is the Black Market, the menu changes. The vendor has a different price sheet and a different action set. Read the room.
Tip: a Safe House is for cooling heat without spending. A Black Market is for selling at a different price. They are not the same room.