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Game📦 Stash

/the-game/stash

The STASH tab is the default view of the game. It is the screen you return to between actions and the screen you should learn to read fluently. The tab itself is not interactive — you cannot take an action from inside it — but it surfaces every piece of dealer-level state so you can decide which action tab to open next.

Note that REP, cash, attempts, and heat live on the top bar that is visible on every tab. STASH does not repeat them; it surfaces the slower-moving identity and combat numbers instead.

What the tab shows

The left half is your identity and combat record.

LineWhat it means
ID: #nYour dealer’s token ID.
TITLE: <rank>Your current rank, derived from your reputation total.
INFAMY: nYour PVP-only score. Goes up on PVP wins, down on PVP losses.
DEALS: nW/nT/nLPVE record: wins / ties / losses.
STEALS: nW/nLPVP record as attacker: wins / losses.
DEF: nW/nLPVP record as defender: times you survived a hit / times you got hit.
THR/ARM: n%/n%Threat and Armor — redacted item-system stats. Currently always 0%/0%.

THR/ARM is the visible surface of a future item-and-module system. Both values exist in the contract and render here, but no in-game source moves them yet. Mechanics are not documented while the system is unreleased.

The right half is your inventory.

  • $CASH (n) — your liquid cash balance.
  • One line per drug you hold, with the quantity in parentheses.
  • A REP (+n) line below a divider — a reputation bonus derived from the drugs you are currently holding. The contract sums quantity × base cash value across every drug in your stash and converts the total into a reputation amount with diminishing returns at higher tiers. The bonus is folded into your total reputation at read time, so it moves the moment your inventory does.

Inventory is keyed off real on-chain state, so it always reflects whatever just happened in your most recent transaction.