/the-game/heist
The 🏦 tab. The big job.
Status: documentation in progress. Mechanics are being finalized in the contract pass before launch.
PVE for the rep. PVP for the infamy. Heists for the bag.
What we can say now
Heists are coordinated, multi-step jobs. They pay more than any single deal. They also have failure modes a regular deal doesn’t.
When the mechanics are locked, this page will cover:
- The heist setup flow
- Crew rules (if any)
- Required gear and stake
- Outcome resolution
- Loot table
- Cooldown and heat impact
Where to ask
Until this page is full: the family knows. Drop into the community for the current state.